Here are the main caracteristics
of the games you can create with RGD2:
3 rendering modes: OpenGL, Direct3D
and Software-only (for quite old PC)
All windows rendering resolutions
supported, windowed and fullscreen
Anaglyphic rendering mode available
(OpenGL & Software modes): renders stereoscopic frames in realtime,
for RED/GREEN glasses
Music formats: MP3,MP2,WAV,MID,MOD,S3M,IT,XM
Video formats: AVI (Windows
codecs) or MPEG
"Clean" software: does not use
registry keys, and don't install files in the Windows system folders.
Infinite number of levels
Infinite number of savegames
Works on any Windows version
Here are the main features
of the RGD2 engine:
RGD 2 is provided with the following
Levels are built upon tile banks.
Each bank can define up to 256 objects, and each game can use any number
Each tile has a lot of properties:
medikit, weapon, gravity field, door, key ...
Tiles can be a texturized cube,
or a 3D mesh.
Simple scripting language which
allows you to assign a behaviour to a tile. It is possible to create some
complex traps, lifts, ennemies, friends ...
The map editor allows you to
create your levels using tile banks. You can stretch cubic tiles, and a
lot of building tools help you to easily create complex architectures.
Possibility to launch clips
when the player goes through a particular place, or by script.Clips can
be music, sound effect, static image, video file or even 3D cutscene.
Levels are built on the * schema:
each level can have one or several exits to other levels.
Persistent world: when modifications
are made in a level (door opened, blocs moved), these modifications are
still present when the player comes back later in the level.
The numer of saved game position
can be infinite, or restricted: some games would be too easy if the user
could save at any point, and other ones would definitely need this feature.
Player inventory divided into
weapons and other objects.
A lot of parameters can be defined:
game window title, position and shape of the game counters, overlay bitmap,
size of the player, ...
Multilinguism: provided by default
in French & English languages, it is possible to translate the whole
system (game + editors) just by modifying some text files.
An animated texture bank definition
A DXF object import tool, which
allows you to paint your meshes using a texture bank, and to save it into
the RGD2 3D object file format.
A tile bank editor, which allows
you to define all the parameters of a bank: caracteristics & shapes
of the tiles, rules, clips, scripts, hero shape ...
A map editor
A global parameters setting
The game player (OpenGL, D3D,
A delpoying tool